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AI Insights · Timothy · April 2022

Top Down Games Performance in Australia: Q1 2022

Top 5 Top Down Games in Australia saw varied performance in Q1 2022, with notable trends in weekly downloads, revenue, and active users.

Top Down Games Performance in Australia: Q1 2022

In the first quarter of 2022, the top 5 Top Down Games in Australia exhibited diverse performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these trends.

Clash Royale from Supercell experienced fluctuating weekly revenue, peaking at around $333K in the first week of January and seeing a low of approximately $142K in late March. Downloads varied between 9.9K to 18.5K throughout the quarter, with the highest number in the last week of March. Active users showed a steady increase from 261K in mid-January to 329K by the end of March.

Bingo Blitz™ - BINGO Games by Playtika Santa Monica, LLC saw consistent weekly revenue, ranging from $122K to $155K, with a peak in early March. Downloads remained relatively stable, oscillating between 2K and 3K. Active users showed a slight increase from 12.7K in late January to 14.1K in mid-March.

King's Candy Crush Soda Saga generated weekly revenue between $106K and $138K, with a noticeable peak towards the end of March. Downloads fluctuated around the 4K mark, with a slight decrease to 3K in late March. Active users remained steady, with minor variations, peaking at 52K in early January and tapering off to around 47K by the end of the quarter.

8 Ball Pool™ from Miniclip.com had weekly revenue ranging from $69K to $96K, with a notable peak in late March. Downloads showed a declining trend from 22K in late December to around 11K in mid-February, before stabilizing at approximately 13K. Active users remained robust, averaging around 360K throughout the quarter.

Finally, Solitaire Grand Harvest by Supertreat saw consistent weekly revenue between $71K and $87K, with a peak in late March. Downloads increased steadily from 3K in early January to 6.8K by the end of March. Active users also saw a gradual rise from 14K in late December to over 21K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022